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F1 International Rulebook

[/text_box] [/ux_banner] [/section] [section] [row] [col span__sm=“12″] [accordion title=“F1 Int. Rulebook 2023″] [accordion-item title=“1. Introduction“]

This is the official Racing League eSports rulebook for the „RLE International F1 Series“ in the official and newest game of the Codemasters F1 series for PC, Playstation and Xbox. The championship includes online events in which drivers represent professional teams and regularly compete against each other in a total of two seasons per game, each consisting of a minimum of 15 and a maximum of 20 races.

The championship decides the winners of the Racing League eSports Series. Winners receive the RLE Series Drivers‘ and Constructors‘ titles respectively.

By entering the Racing League eSports Series, for any purpose or at any time, each participant accepts the regulations and undertakes to comply with them.

Likewise, the participant agrees to the use of personal data (name, voice, photos, videos and comments) concerning Racing League eSports for purposes such as promotion, merchandising, marketing and advertising in all media, without notification and without payment.

The Racing League eSports allows itself to amend these regulations from time to time.

[/accordion-item] [accordion-item title=“2. Principle“]

2.1. Foreword

The Racing League eSports aims to create a professional and at the same time pleasant atmosphere for all participants, as well as to organize fair and entertaining races. In addition, we want to avoid stress and act as professionally as possible with as little effort as possible.

For the success of this idea, it is also necessary that every member knows and observes the rules below.

2.2. Fairplay

All individuals who join the RLE are committed to fair play and mutual respect.

If these basic requirements are disregarded, the administrators reserve the right to impose penalties up to and including immediate exclusion from the league.

We will take a look on

• behaviour on track

• Discord behaviour

• behaviour in other public areas (e.g. stream, party)

It is also strictly forbidden to advertise other leagues, even if this only happens in private messages. Violation of this rule will in most cases result in exclusion from the RLE.

The RLE Int. F1 Series is legal for ages 15+. If an applicant provides incorrect information about his age when registering, the league management reserves the right to subsequently exclude this person from the league.

[/accordion-item] [accordion-item title=“3. General Structure“]

A season of the RLE Int. F1 Series consists of a series of races contested by drivers who compete for a team from the official F1 game, or as substitute drivers.

A season includes at least 15 and a maximum of 20 races, which are held over a period of up to 6 months.

Each event takes place on thursdays from 7 p.m. UK time to around 8:30 p.m. UK time. Tier 1 builds the exception, where the events take place on fridays from 7:30 p.m. UK time to around 9 p.m. UK time.
There are race-free weeks between two seasons and on selected public holidays (e.g. Christmas), possibly also during the current season.

[/accordion-item] [accordion-item title=“4. Race Management“]

Each of our leagues is governed by the following groups of people:

4.1. Administrators

Maintenance of league operations (creation of the framework for each race, communication with the drivers, etc.)
Classification of the field of drivers and participants in the races
Enforcement of the code of conduct and imposition of any penalties

4.2. Race-Hosts

Ensuring race operations (lobby host for races, inviting drivers)
Posting the results after the race, including an overview of penalties
Decision to stop or restart the race after bugs, disconnects, etc.
Enforcement of bans imposed by stewards

4.3. Head-Steward

Briefing of new stewards
Supervision of stewards in all leagues
Additional assessment body for appeals to steward decisions

4.4. Stewards

Registration of submitted penalties
Processing and evaluation of all submitted incidents
Publication of decisions
Stewards may only assume their role in leagues in which they are not themselves registered as drivers.

4.4. Commentators

Broadcasting of the races on the RLE streaming channels

[/accordion-item] [accordion-item title=“5. League-Operation“]

5.1. Admission Procedure for new Participants

New members are asked to provide information about themselves when they join. They then have to answer an admission test that asks questions from the regulations and send photos of their times, which are specified by the league management and can be seen in the registration message. Based on this data, the drivers are then accepted into a suitable league on a trial basis and can take part in the events.

5.2. Cockpit-Allocation

Without exception, new drivers start as reserve drivers in their league. The regular places are occupied by the 20 best and most reliable drivers from the previous season. When dividing up the cockpits, preference is given to the best-placed drivers from the previous season, i.e., the best-placed driver who did not move up has the choice between all available cars.

When the cars get allocated, ascenders and descenders are placed roughly in the middle. Desired teammates will be assigned to the same team as best as possible.

5.3. Cockpit-Security for Regular and Substitute Drivers

Regular drivers start with a job security of 100% in their first race as a regular driver (minus penalty points taken from the previous season). Part of this value will be deducted for each cancellation – if there are several cancellations in a row, the loss in value will be increased. 1% of the value is also deducted for each penalty point.

Cockpit-security increases a little for each participation. As soon as a regular driver’s cockpit-security falls below 50%, he invariably loses his regular place after a league admin informs him of this, even if no suitable replacement is available at the moment.

Reserve drivers start the season with 0% cockpit-security. Value increases for each participation. 1% is deducted for each penalty point. As soon as a reserve driver achieves a cockpit-security of at least 50%, he is entitled to a regular seat, provided one is free. If there are 2 reserve drivers qualified for a regular seat, but only one free seat, the one with the higher cockpit-security will be given preference. If a reserve driver is promoted to regular driver, he can choose a free car for himself.

5.4. Promotion and Descent between Leagues

The best-placed drivers in the respective leagues will be promoted to the next higher league in the coming season, the last drivers will usually be relegated to the next lower league. The exact number of promoted and relegated riders depends on how many drivers are registered for the new season as well as the availability and the assists every driver is using.

Since drivers improve greatly through training and practice and this process cannot be taken into account in the classification, the league management reserves the right to upgrade or downgrade drivers up to and including the 5th race of a season.

From the 6th race, this can only happen on a voluntary basis, because the season is already too far advanced by then.

The drivers who are upgraded or downgraded start in their new league again with an empty account of points. However, penalty points are fully taken.

[/accordion-item] [accordion-item title=“6. Race-Operation“]

6.1. Race Registration

Registration for a race is considered to have started when a league administrator publishes an „event“ in the Discord channel provided for this purpose, through which the drivers can register or unregister (usually two days before the next event, no later than noon). Registrations or cancellations before this time will not be considered.

Every regular and reserve driver is obliged to register or cancel for the upcoming race until 6 hours before the start of the event. A registration or cancellation is considered valid if the participant has clicked on the respective reaction for his team and appears in the list. Late registrations or cancellations are to be posted with the emoji „thumbs up“ or „thumbs down“ and will be punished with the penalty provided for late reports.

In the event of non-registration or cancellation, as well as in the case of short-term withdrawal of the commitment, the participant will also receive a penalty provided for this.

Despite timely deregistration, a later registration after the deadline is possible without penalty. However, a guaranteed seat is then no longer given. Uncertain registrations or cancellations (e.g. „thumbs up/thumbs down“) will be considered a cancellation after the deadline.

Competitors who fail to register or cancel for a race three consecutive times will be removed from the league until they report back to an administrator.

Each registered regular driver receives a fixed place for the upcoming race, provided he does not have to serve a race ban. Substitute drivers are alternately assigned based on the available free seats for a cockpit. Cars for which neither of the two regular drivers is registered are given preference in this cockpit allocation, after which the places of the teams with the lowest ranking in the team ranking are allocated first.

If there are more than 20 registrations, all substitute drivers who have not been given a place will be classified as „on call“ and may move up if other participants cancel at short notice.

6.2. Race-Lobby

The host prepares the lobby for the event and invites all participants to it at least 15 minutes before the start.

Only drivers invited by the host who are members of the respective league and the streamers are allowed to join the lobby.

Every driver should restart their game before joining the lobby to avoid any bugs and other issues.

Driving with a LAN cable is mandatory. The connections of all drivers are always checked before the start of the session by admins and host. If a driver has a bad connection, he should restart his internet / router and rejoin the lobby.

Race Control has the authority to remove drivers from the lobby if they are unable to improve their internet connection.

If a driver does not show up in the lobby on time, the host and league admins have the option to wait, escalate the case to the stewards, or disqualify them from the session.

The host starts the session at exactly at the official starting time or at their discretion, after which all other participants are authorized to press „ready“ as well.

6.3. Recording Obligation

Each driver is required to record the qualifying and race of each event of the season in good quality with a method of their choice in order to be able to submit incidents or provide counter-views if requested by the stewards.

6.4. Disconnecting from the Lobby

If a driver is kicked out of the lobby due to server or internet issues, they are allowed to rejoin immediately, but only once in qualifying and once in the race.

If they ignore this rule and rejoin more than once, admins and stewards have the option to subsequently disqualify the driver or give them a time penalty/ban. The basis for this decision should be whether the repeated rejoining of the driver has led to bugs or other problems.

If a driver does not re-enter the lobby during qualifying despite being authorized to do so, they will be ignored in the race result if they had not yet set a valid time and will therefore not have taken part in the event.

If a driver does not re-enter the lobby after qualifying or during the race despite being authorized to do so, they will be ranked at the end of the classification and rated as „DSQ“.

6.5. Restarting the Lobby

Lobby restarts are performed under the following conditions:

• Significantly affected by bugs during qualifying

• Wrong lobby settings*

• Early start of the race

*If the session was started under incorrect lobby settings, the host has the decision to restart if it deems the incorrect settings too severe to continue.

If a lobby restart is decided during qualifying, the entire session will be repeated. The weather remains on „dynamic“.

If the race is started early before the end of the break after qualifying, the starting grid is created manually by the host using the grid editor based on the results achieved (possibility of a 5-place grid penalty for the offender). The weather is adjusted to the forecast of the old lobby via the editor.

If bugs occur during the race that significantly affect the course of the race and the result, the race will still be completed. The league management then discusses whether the points awarded for this race should be reduced (75% or 50% of the points) or whether it should not be counted at all. This decision is made after consultation with the league admins, the host and any affected drivers.

If the delays in creating a new lobby last so long that the race does not start no later than 90 minutes after the first start of the event, the race will be cancelled and, if necessary, repeated at a different date.

[/accordion-item] [accordion-item title=“6.6 Lobby-Settings“]

6.6.1. Session-Settings

Car Category: F1 2023

Car Setup: Full

Minimum Licence Level: Off

AI Difficulty: 85 in T1 / 70 in other tiers
Weekend-Structure: Standard (except sprint-weekends)

Practice Format: Off

Qualifying-Format: Short

Session Length: Long (50%)

Quick Weather: Dynamic

Session Start Time: Realistic

Forecast Accuracy: Approximate

Rules and Flags: On

Corner Cutting Stringency: Strict

Parc-Fermé-Rules: On

Pit-Stop Experience: Immersive

Safety-Car: Reduced

Safety-Car Experience: Immersive

Formation Lap: On (if bug-free)

Formation Lap Experience: Immersive

Red Flags: Reduced (if bug-free)

Affects Licence Level: Off

Equal Car Performance: On

Recovery Mode: None

Surface Type: Realistic

Low Fuel Mode: Hard

Race Starts: Manual

Tyre Temperature: Surface and Carcass

Pit Lane Tyre Sim.: Off

Unsafe Pit Release: On

Car Damage: Standard

Car Damage Rate: Standard

Collisions: On

Off for First Lap Only: Disabled

Off for Griefing: Enabled

6.6.2. Assist Restrictions

Steering Assist: Off

Braking Assist: Off

Anti-Lock-Brakes: On only in Tier 2 & 3

Traction Control: On only in Tier 2 & 3

Dynamic Racing Line: On only in Tier 2 & 3

Gearbox: Automatic only in Tier 2 & 3

Pit Assist: Off

Pit Release Assist: Off

ERS-Assist: Off

DRS-Assist: Off

Force Cockpit Camera: Off

[/accordion-item] [accordion-item title=“6.7 Race“]

6.7. Qualifying

Qualifying is held in the option „short“ and is therefore lasting 18 minutes. The start of the session is only allowed, if at least 10 drivers are present in the lobby. If there are fewer than 10 participants, the entire competition will be postponed to another date or cancelled completely.

Drivers who have to serve a qualifying ban are allowed to drive out of the pits in qualifying, but they also have to drive back into the pits on the same lap and then abandon the session.

So, no time can be set. Should this happen anyway, the driver will be banned from the race or subsequently disqualified.

After qualification, there is usually a 5-minute break. During this time, all drivers are prohibited from pressing “Start race”. Otherwise, the culprit faces a penalty.

Since in this case a restart of the lobby is necessary, the host is given the opportunity to give the culprit a 5-place grid penalty for the race.

The host will start the race at their discretion or as soon as the 3-minute break has elapsed.

6.8. Sprint

Before the start of the season, the league management decides how many sprint races will be included in the season and on which tracks sprints will take place.

The starting order for the sprint is based on the qualifying result, while the order for the main race is based on the sprint finishes.

Sprint races have a duration of about a third of the duration of the main race, pit stops are not mandatory and the choice of tires is free.

6.9.1. Formation Lap

Everyone should drive with sufficient distance and offset to the driver in front to prevent rear-end collisions. Likewise, the lap should be completed at a reasonable pace so as not to delay others.

Incidents can result in penalties.

6.9.2. Pit entry and -exit

Any driver wishing to enter or leave the pits must ensure that they do not obstruct other drivers when doing so. They must also ensure that they don’t cross the lines marking the pit entrance and exit.

It is also not permitted to clear signs and other markings (valid for the entire track).

If a driver does not comply with these guidelines, they face a penalty if another driver forwards video evidence to the stewards, or the stewards only point out the offense, which then has to be proven by the accused.

6.9.3. Safety-Car

During an SC phase, the drivers should drive at a sufficient distance and not on the same line to the vehicle in front, in order not to risk a collision and an associated time penalty. The leader should choose an appropriate and constant pace at the end of the SC phase in order not to form a traffic jam behind them, exposing the drivers to possible collisions.

Overtaking other drivers is only allowed if required by the game or if there is a penalty for not doing so.

Handing over vehicle control to the AI ​​is not allowed and will be penalized with penalty points.

6.9.4. After the race

All drivers are allowed to exit the game immediately after the race is over, however only the host is allowed to press „next“ to allow enough time for photos of the result and for other drivers to snap a shot of their race management if necessary.

[/accordion-item] [accordion-item title=“7. Scoring System“]

The official points system of Formula 1 applies (as of 2023):

Sprint race: 























Main Race: 



























Points are only awarded to drivers who have completed a sufficient number of laps in order not to be rated as „DNF“ in the final result.

7.1. Reduced Scoring

If bugs have a strong influence on the course of the race and the result, but the race should still be counted, the league management has the option of only awarding 75% or 50% of the points for this race. This decision is made after consultation with the league admins, the host and any affected drivers.

7.2. Fastest Lap Evaluation

Fastest lap: 1 point

The driver with the fastest lap of the race receives the “Fastest Lap” award, but only gets the extra point if they finish inside the top 10.

If the driver who drove the fastest race lap ends up outside the top 10, no additional point will be awarded.

7.3. Determination of the Championship Standings

Placements in the driver championship are determined according to the following criteria:

1. Points

2. Number of first places

3. Number of second places

4. Number of third places, etc.

Placements in the constructor’s championship are determined by the following criteria:

1. Points

2. Number of race wins

3. Number of podiums

Drivers who leave the league during a running season can re-enter at any time, but will initially lose their regular place if they leave.

The driver retains any World Championship points previously earned, but loses his right to a price set by the RLE for the best-placed drivers in the championship if the driver only re-enters during the second half of the season and would achieve a corresponding position. In this case, the next-placed driver advances one place.

Leaving the league is defined as either leaving the Discord server or clearly informing the officials about their exit.

[/accordion-item] [accordion-item title=“8. Calculation of Statistics“]

8.1. Hall of Fame

All drivers who actively participate in the RLE International F1 Series and have contested at least 1 race are listed in the Hall of Fame.

The drivers get a detailed overview of their race statistics and are ranked according to their Online Driver Rating (ODR)

8.2. Online Driver Rating

Each driver who has competed in at least one race in the current season receives an ‘Online Driver Rating’ between 0 and 100 on the driver championship table.

This value is made up as follows:

  • 20% qualification (placement)
  • 60% race (of which 96% placement [30% of which goes to a possible sprint result], 4% fastest laps)
  • 10% reliability (participations, off-track penalties)
  • 10% fairness (penalty points, DSQ)
[/accordion-item] [accordion-item title=“9. Penalty Catalogue“]

The Racing League eSports catalogue of penalties includes all kinds of possible incidents before, during or after an event and serves as a benchmark for the stewards when assigning penalties.

Punishable offenses committed during qualifying will be divided into the following categories by the stewards based on their severity and penalized as shown below:

  • Minimum offence: Warning
  • Minor offense: 1 penalty point
  • Medium offense: 2 penalty points
  • Heavy offense: qualifying suspension + 3 penalty points
  • Severely unsportsmanlike offence: Race suspension + 4 penalty points

Punishable offenses committed during a sprint or race are divided into the following categories by the stewards according to their severity and penalized as follows:

  • Minimum offence: Warning
  • Minor offense: 3 seconds + 1-2 penalty points
  • Medium offense: 5 seconds + 2-4 penalty points
  • Heavy offense: 10-15 seconds + 3-6 penalty points
  • Severely unsportsmanlike offence: DSQ/ qualifying ban/ race ban/ loss of regular place +
    5 – 8 penalty points

Guidelines and examples of offenses:

  • Minimum Offense:
    – Collisions with no damage or spins
    – Crossing the pit line
  • Minor Offense:
    – Collisions with little loss of time for the victim (without
    – Damaging brake signs
    – Use of AI during SC phase
    – Short cut during outlap/inlap
    – Empty gas tank in Quali
  • Moderate Offense:
    – Collisions causing damage or significant loss of time
    for the victim (with spinning)
    – Giving up on track
    – Blocking a hotlap
  • Gross Offense:
    – Collisions with the victim’s DNF
    – Resetting the car to the track
  • Highly Unsportsmanlike Offense:
    – Deliberate manoeuvres to harm others

The examples listed will not necessarily be placed in the category listed by the stewards if the actual offense and its implications are higher.

Grid penalties of 3, 5, 10, or 20 spots may be awarded instead of bans for incidents committed during qualifying, if a lobby restart is required for any reason. In this case, the grid penalties are assigned by the league admins.

The severity of the offense and thus the number of penalty points will be determined by the stewards after the event.

Punishable offenses committed before or after an event (e.g. unreliability, insults, etc.) will be punished with a warning or a number of penalty points, depending on their severity.

Each participating driver starts the season with an empty penalty account (apart from penalty points carried over from the previous season).

Penalty points received during or after the last event of the season will be carried over to the next season.

If a competitor reaches a certain number of penalty points, they will receive one of the following penalties:

  • 4 penalty points: qualifying ban for the next event*
  • 8 penalty points: race ban for the next event
  • 12 penalty points: qualifying ban for the next two events*
  • 16 penalty points: race suspension for the next two events
  • 20 penalty points: disqualification for (at least) the rest of the season

*The suspension is considered served if the driver participates in the event and does not complete a valid lap in qualifying.

Should a competitor reach two of the above limits at the same time, both will be served in two different events, starting with the first mentioned.

Should a competitor ignore their ban during an event, the ban will be increased to the next higher level for the next race.

9.1. Submitting an Incident

If an incident occurs before, during or after an event, all participants, commentators and other members of the league have the opportunity to file a complaint.

Incidents that occurred during an event must be submitted by 11:59 p.m. the following day. Applications submitted after this deadline will no longer be accepted.

The submitter must send a video, which can be filmed in good quality (landscape format and full screen) with a mobile phone, via the link in the Discord channel provided for this purpose. In addition, the submitter has to provide information about the names of the affected drivers, the lap & sector where the incident happened, and a description about what happened into the corresponding channel.

Applications in which important information is missing in the videos/comments can be rejected by the stewards or re-requested.

The stewards will then request the counter-video of the other driver; if this is not followed or if the obligation to record is not complied with, the situation will be assessed to the detriment of this driver and they will receive a penalty.

Unreliability when registering or appearing at an event, as well as other inappropriate behaviour on the part of a participant, will be reported to the stewards by the league admins after an event.

9.2. Punishable Offenses before or after an Event

Punishable offenses that occur before or after an event will only be punished with warnings and penalty points:



No registration or deregistration

2 penalty points

Late registration or cancellation

1 penalty point

Cancellation at short notice after prior confirmation:

1 penalty point

Not showing up despite registration

3 penalty point

No response to stewards‘ request

Warning or 1 penalty point

Unsubmitted counter video

2 penalty points (no increase if several videos are missing from a race)

Inappropriate behaviour of any kind

Warning or up to 8 penalty points / Suspension

9.3. Punishable Offenses during Qualifying

Punishable offenses committed during qualifying will be divided into one of the categories described above and punished accordingly:



Empty gas tank

Driving slowly on track due to an empty gas tank

Short cut during outlap/inlap

Deliberately crossing the track barrier to gain a time advantage

Blocking another driver

Negatively influencing another driver’s lap time while not on a fast lap

giving up on track

Choosing the abandon session option while on track

Destroying markings/signs

Deliberately crossing markings and signs such as pit and distance indicators

9.4. Punishable Offenses during Sprint and Race

Punishable offenses committed during a sprint or race are divided into one of the categories described above and punished accordingly:



Avoidable contact/collision

Contact between two or more cars, which could have been avoided due to the circumstances

Blocking/ multiple lane changes

Multiple lane changes to defend a position, preventing a driver from attempting to overtake


Unexpected and unnecessary braking, causing a collision or requiring rapid steering manoeuvres from behind


An overly optimistic attempt to overtake that results in a collision with another car, usually while braking

Ramming/pushing another car

Contact between two cars causing the car in front to deviate significantly from the racing line and/or suffer damage

Collisions caused by „lagging“

Collisions that are caused by a driver’s poor internet connection and are therefore unpredictable for other parties involved. The blame here invariably goes to the driver with internet problems

Ignoring blue flags

Unreasonably obstructing or blocking a driver attempting to lap the driver in front

Dangerous return to track

Re-entering the track that causes a collision, or forces other drivers to react quickly to avoid a collision

Resetting the car to the track

Using the Back to Track feature to gain a time advantage (only allowed if the driver has no way of getting back on track on their own)

Hand over vehicle control to the AI

Pressing the „Pause“ button, which gives control of the car to the AI to get information about other drivers, or to take a short break

Dangerous entry into the pits

Ignoring the white lines when entering the pits, blocking or obstructing other cars

Dangerous leaving the box

Ignoring the white lines when exiting the pits, blocking or obstructing other cars

Leader driving slowly before an SC restart

Unnecessarily strong slowing of the pace of the leader before a safety car restart, which leads to a traffic jam and possible collisions in the field

Overtaking under the yellow flag/safety car

Illegal and non-game dictated overtaking of another car under a yellow flag, or during a SC/VSC phase, which at the same time is not penalized by the game

Intentional DNF in the box

Parking the car in the pits to end the session – not punishable if there was no realistic chance of scoring

Deliberate DNF on track/ Deliberate car destruction

Parking or destroying the car on the track, which affects other drivers and/or triggers an SC/VSC phase.

This list of punishable offenses is not exhaustive and race officials reserve the right to penalize any competitor for any misconduct not listed on or off the track.

9.4.1. Battling with each other on track


9.5. Intentional DNF / Destroying the car

If a driver intentionally destroys his car, this will be considered intentional DNF and will be penalized as follows:

1st & 2nd offense: qualifying suspension in the next race

3rd Offense: Race suspension in the next race

4th offence: disqualification from the league

If a driver suspects that he has intentionally destroyed his car, other drivers & streamers have the opportunity to forward this to the stewards. They will then request a video of the incident from the defendant to verify intent.

If a driver fails to submit the video, intent will be determined and the driver will receive penalties designated for intentional DNF’s.

Parking the car in the pits is allowed if the car has visible and noticeable damage and the chance of a place in the points seems hopeless. If the driver is asked to take a picture of the DNF, the damage must be visible via the MFA menu. If the stewards are of the opinion that the damage was only minor or that there was still a chance of scoring points, they award 2 or 4 penalty points for the incident. In the case of repeated incidents of this type, the penalties for intentional DNF’s are also pronounced here.

9.6. Revocation of Time-Penalties

Participants have the opportunity to submit a request to the stewards to have a warning or time penalty received from the game partially or fully deducted.

The following time penalties can be deducted:

• It is clearly a bug

• Time penalties caused by third parties* (e.g. during an SC phase)

• Excessive time penalties that do not do justice to the offence

• Warnings for exceeding the track limits during an SC phase

*Should misconduct be found on the part of one of the drivers involved, the stewards have the option of rejecting applications for the time penalty to be withdrawn, only partially deducting the penalty or even increasing it.

The following time penalties will not be deducted:

• Penalties for ‘speeding in the pit lane

• Penalties for ‘exceeding track limits’*

• Penalties caused by third parties but served in the pits (Since serving the penalty in the pits affects the race, it is impossible to say exactly what effect it ultimately had, even an advantage might have been gained from e.g. if one wins a position by deducting the penalty that they would not have achieved without the penalty)

*Exception: Warnings that were provoked by third parties, were unavoidable and thus led to a time penalty.

Warnings are only deducted if it makes a difference to the person concerned (e.g. it wouldn’t matter if the driver collected 4 or 5 warnings in total) and the driver can prove the number of warnings he received – usually with a photo/video of his ‘Race Control’ of the game.

[/accordion-item] [/accordion]


Copyright © 2022 Racing League eSports. All rights reserved.

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